← Back

🕹️ The Mini-Games Guide

Ten games, and every one of them pays. Here is how each one works, what it's worth, and how to squeeze the most out of every credit.

🎟️ How credits work 🔤 Word Search 🧩 Crossword 🃏 Memory Match 🎰 Mazel Maven 🏃 Mitzrayim Dash 🎩 Bar Mitzvah 🐍 The Nachash 🧱 Mitzvah Blitz 👾 Battle the Yetzer 🔥 Biur Chametz 💎 Mitzvah Goreres Mitzvah 🧗 Madreigos ⛏️ Aleph Beis Excavation 🔡 Tile Drop

🎟️ First — how you get to play

🔤
Word Search
חיפוש מילים

A grid of Hebrew letters hides a list of words on one subject — the Ten Makkos, the Twelve Shevatim, colours, and more. Find them all before the clock runs out.

Clock
3 minutes
Board
12 × 12 letters
Points
50 per word
Spins
1 for finding them all
  1. Read the subject at the top and the word list underneath it.
  2. Tap the first letter of a word, then tap its last letter. You don't drag — just the two ends.
  3. Words run in straight lines: across, down, or diagonally, and they can run backwards.
  4. A correct word locks in with its own colour and ticks off the list.
💡
Hunt for the rare letters first — ט, ץ, ז. There are far fewer of them on the board, so a word containing one is much quicker to spot than a word made of common letters.
🧩
Crossword
תשבץ

A proper interlocking crossword built from Torah clues. Every answer is a single English word, and the puzzle is different every time.

Clock
2½ minutes
Words
4 – 9 per puzzle
Points
50 per word
Spins
1 for solving it all
  1. Tap a square, or tap a clue from the list, to choose the word you're working on.
  2. The clue for the selected word shows in the bar above the letter keys.
  3. Type using the A–Z tray at the bottom. DEL takes a letter back.
  4. A word turns green the moment it's fully and correctly filled — then it jumps you to the next unsolved clue.
💡
Crossing letters are free answers. Fill the clues you're sure about first; each one hands you letters in the words you're stuck on, and words can complete themselves entirely from their crossings.
🃏
Memory Match
משחק זיכרון

Cards face down. Flip two at a time and remember where everything is — then do it again on a bigger board with harder faces. Level one is Jewish Pictures — a shofar, a kiddush becher, a dreidel, the Kosel. Level two is the Alef Beis, every letter in its own colour, and telling ב from כ from memory is a different job altogether.

Levels
2 — 20 then 32 cards
Clock
75s · then 120s
Decks
Pictures → Alef Beis
Points
50 per pair
Spins
1 for clearing both
  1. Tap a card to flip it, then tap a second one.
  2. A match stays face-up for good. A miss flips both back after a moment.
  3. Clear all 10 pairs of pictures and the second board deals itself right away — 16 pairs of Alef Beis, more to hold in your head and harder to tell apart.
  4. Miss on either board and the run ends there. The spin is for clearing both.
💡
Don't flip at random. Work along the board in order for the first pass — turning cards in a pattern makes them far easier to remember than jumping around, and you'll cash in almost every pair on the second pass.
🎰
Mazel Maven
מכונת מזל

Four reels of Yiddishe symbols. Pull the lever, stop the reels, and match symbols to win. This is the one game where real prizes are on the table.

Reels
4 · one pull
Small prize
50 pts · 1 spin · 5 🪙
Medium
100 pts · 3 spins · 10 🪙
Large
250 pts · 5 spins · 25 🪙 + a signed YMT book
Jackpot
500 pts · 10 spins · 50 🪙 + a personalised Chumashim set
  1. Pull the lever to set all four reels spinning.
  2. Each reel has its own STOP button underneath it — slam them home early if you don't want to wait. The result is already decided, so stopping early never costs you anything.
  3. Matching symbols pay out. The Torah Blitz logo is the premium symbol, and the Sefer Torah and Magen David are the mid symbols — they pay on fewer matches than the ordinary ones.
  4. Tap Prizes any time to read the full paytable.
  5. Sometimes you'll be offered a Torah question for the chance to re-spin one reel. Always take it — it's free.
🏆
Win a Large prize or the Jackpot and a grown-up will help you claim it — it goes to the office automatically. Only one big physical prize per child at a time, but you always keep the coins, points and spins.
🏃
Escape from Mitzrayim
יציאת מצרים

The big one. Run for your life with Pharaoh's chariots behind you, dodging traps and grabbing matzah. Three games in sequence, each one longer than the last — and the upgrades you buy are permanent.

Costs
2 credits
Game 1
Escape from Mitzrayim — 2,000m
Game 2
Cross Yam Suf — 3,000m
Game 3
Through the Desert — 5,000m
Lives
3 (upgradeable)
Points
1 per metre · 15 per matzah
  1. Swipe left and right (or tilt the phone) to change lane. Swipe up to jump.
  2. Grab 🫓 matzah for points as you run.
  3. Watch for power-ups on the road: Speed Run, Invincibility, the Mon Magnet that pulls matzah to you, and Bonus coins.
  4. Reach the target distance to finish the game and unlock the next one.
  5. Between runs, spend Blitz Coins or an Upgrade Token on permanent upgrades. Upgrades are kept separately for each of the three games.
💡
Upgrade Tokens come from completing categories in the main game — so playing Torah Blitz properly is what makes the Dash easier. Put your first upgrades into lives; distance is worth nothing if you can't finish the run.
🎩
Bar Mitzvah Challenge
אתגר בר מצוה

Cross a highway of electronic devices and a river of logs to collect everything a bochur needs to become a Bar Mitzvah — but only some of the logs will hold you.

Costs
2 credits
Clock
2 minutes
Tries
5
Collect
Hat · Tefillin · Jacket · Suit · Tzitzis
Reward
50 pts each · 2 spins for all five
  1. Move with the arrow keys, a swipe, or the on-screen D-pad.
  2. Cross the road without touching a phone, tablet, TV or console.
  3. The river is the real test. Every log carries a milestone and a number — Bris 8, Chumash 5, Bar Mitzvah 13. Ride only the logs where the number is correct. Step on a wrong one and it sinks under you.
  4. Fill all five bays at the top to win.
💡
This game pays 2 spins for a full clear — double what most games give. The milestones are worth learning by heart: Bris 8, Upsherin 3, Chumash 5, Mishnah 10, Bas Mitzvah 12, Bar Mitzvah 13, Gemara 15, Chuppah 18.
🐍
The Nachash!
הנחש

Steer the nachash around Gan Eden eating fruit. Every fruit makes you one segment longer — and a little bit faster. Before you start you choose Easy or Hard: the same three goals either way, but on Hard the walls will kill you and the points are double.

Clock
3 minutes
Easy
Walls wrap · 100 / 500 / 500 pts + 1 spin
Hard
Walls kill · double points — 200 / 1,000 / 1,000 + 1 spin
Goals
Length 10 · 20 · 32 (both modes)
  1. Pick Easy or Hard on the start screen. On Hard a glowing purple fence is drawn round the garden, so you can always see that the edges are deadly.
  2. Steer with the arrow keys, WASD, a swipe, or the on-screen D-pad.
  3. On Easy, slide off one edge of the garden and you come back on the other — the walls can't hurt you. On Hard, touching the edge ends the run.
  4. Never eat the purple pomegranate. That's the Eitz Ha'Daas, and it ends the run instantly.
  5. Biting yourself also ends the run.
  6. Grab a 📜 Sefer Torah when one appears and nothing can hurt you for 20 seconds — you can even swallow the Eitz Ha'Daas and clear it off the board. It will not save you from a wall on Hard, though.
💡
You keep every goal you reach the moment you reach it. Getting to length 20 and then crashing still banks the points — so always push for the next goal rather than playing safe. That makes Hard a better deal than it looks: reach length 10 there and you've already earned more than a careful Easy run to 10.
🧱
Mitzvah Blitz
מצוה בליץ

Bounce a ball off your paddle to knock a picture apart — and the wall is the picture. Five levels: a Menorah, a Lulav & Esrog, a Shofar, a Matzah, and finally the Beis HaMikdash.

Costs
2 credits
Levels
5
Outs
3 to start · +1 per level cleared
Points
Per brick, plus a bonus each level
Spins
Clear all 5 → 2 spins
  1. Drag anywhere on the board to move the paddle, or use ← →.
  2. Tap to launch the ball.
  3. Where the ball hits the paddle decides the angle — the middle sends it straight up, the edges send it out wide. That's the whole skill of the game.
  4. Clear every brick to finish the level and win an extra out.
  5. From the Lulav onwards, the bottom rows take two hits. They're outlined in gold, and they crack before they break.

Catch these when they fall:

Multi-BallThree balls at once
↔️
Wide CatchA bigger paddle
🐢
Slow BallEasier to track
🧲
Sticky PaddleCatch, aim, let go
🔥
Aish HaTorahBurns straight through
🛡️
ShomerOne free save at the floor
Bonus pointsStraight to your score
❤️
Extra OutRare — grab it
💡
This is the one game where the combo really pays — break bricks quickly one after another and your points per brick go up. Outs are still what carry you to the end — an out saved on level 1 is worth just as much as one saved on level 5, so play the early levels carefully.
👾
Battle the Yetzer
מלחמת היצר

Five waves march down at you and you fire letters of Torah back up at them — because that's what the yetzer is actually fought with. Pigs first, then Lashon Hara, then Ka'as, then Ta'avah, and at the top the Yetzer Hara itself.

Costs
2 credits
Waves
5 — chazeirim · Lashon Hara · Ka'as · Ta'avah · Yetzer Hara
Lives
3 to start · +1 per wave cleared
Spins
Clear all 5 → 2 spins
  1. Your gun fires on its own. All you do is steer — hold the ◀ ▶ arrows under the board, or use ← →.
  2. Clear a whole wave to move on to the next one and win a life back.
  3. Watch the red dashed line. If the wave reaches it, the run is over no matter how many lives you have left.
  4. Destroyed enemies sometimes drop a power-up. Catch it with your ship.
  5. Ta'avah is the first wave that breaks formation and dives at you — and the Yetzer Hara does it far more.
  6. The first wave is a gentle one on purpose. It's there to let you learn to steer.
Faster GunTorah flies twice as fast
🔱
Three ShotsFire three at once
🛡️
ShmirahOne hit bounces off
🐢
Slow DownThe yetzer loses its pace
Bonus pointsStraight to your score
❤️
Extra LifeRare — grab it
💡
The formation speeds up as you thin it out, so the last few are always the fastest. Clear from the bottom row up — every row you remove is one less row that can reach the line.
🔥
Biur Chametz
ביעור חמץ

It's Erev Pesach and that's your own photo running the house. Eat up every last piece of matzah while four loaves of chametz hunt you down — and when you're cornered, drink one of the Arba Kosos and burn them instead.

Costs
2 credits
Rooms
3 — the chametz gets quicker in each
Lives
3 to start · +1 per room cleared
Spins
Clear all 3 → 2 spins
  1. Steer with the arrow keys, WASD, a swipe, or the D-pad. You can turn just before a corner — the game remembers it.
  2. On a phone you can also pick Tilt on the start screen and steer by leaning the phone. Whatever angle you are holding it at when you start counts as straight ahead, so get comfy first. Lean and hold, and you keep taking that turn every time one comes up.
  3. Eat every piece of matzah (the little square ones) to finish the room.
  4. The four cups of wine in the corners are the Arba Kosos. Drink one and a flame springs up around you — the chametz turns and runs, and touching a loaf burns it.
  5. The burning loaves flash pale just before your flame goes out. That's your cue to stop chasing.
  6. Burning them one after another on a single Kos is worth 200 → 400 → 800 → 1,600 points. Chaining is the whole skill of the game.
💡
The four loaves don't all hunt the same way. The challah comes straight at you, the rye tries to cut you off ahead, the roll keeps its distance, and the pita just wanders. Every so often they all break off for the corners — that's your moment to clear the middle. And save a Kos for when you're boxed in rather than drinking them all early.
💎
Mitzvah Goreres Mitzvah
מצוה גוררת מצוה

Swap two Jewish symbols to line up three or more. They vanish, everything above drops down — and very often lands in another line all by itself. That's the name of the game: one mitzvah pulls the next one after it.

Costs
2 credits
Levels
3 — 150s → 120s → 100s
To move up
15 → 20 → 25 matches
Spins
Clear all 3 → 2 spins
  1. Tap one symbol, then tap a neighbour to swap them. Tapping somewhere else just moves your pick — you can look around as much as you like.
  2. A swap that doesn't make a line springs back. You can never wreck the board by trying.
  3. Longer lines pay much more: 3 = 30, 4 = 70, 5 = 140, 6 = 240.
  4. When symbols fall and match on their own, that's a cascade — and each one in the chain multiplies the points, up to .
  5. The moment you hit the target, the level is over — you don't wait out the clock. More to find and less time to find it in each level: 15 in 150s, then 20 in 120s, then 25 in 100s.
  6. Stuck? The 💡 Hint button at the bottom-right makes a pair that really does score glow blue. You get four for the whole game — they do not come back on the next level, so spend them all on level one and you'll have none left for level three.
  7. If the board ever runs out of moves, it deals itself a new one — your matches and points are kept.
💡
Two easy threes are worth 60. One five is worth 140. When you can see a five coming, it's almost always worth the wait. And look at the bottom of the board first — a match down there drops the whole screen and sets off far more cascades than the same match near the top. If you ever run out of moves, the board reshuffles itself, so you'll never be stuck staring at it.
🧗
Madreigos
מדריגות

Climb the ten madreigos of the Mesilas Yesharim — from Torah at the bottom all the way up to Kedusha. You bounce on your own; all you do is steer. Collect mitzvos on the way up and keep away from the Yetzer.

Costs
2 credits
Madreigos
10 — each a longer climb
Lives
3 — a fall only sends you back to the bottom of that madreiga
Spins
Reach Kedusha → 2 spins
  1. Hold the left or right side of the board to steer, or use the arrow keys. You never have to jump — that happens by itself every time you land.
  2. Prefer to tilt the phone? Tap 📱 Tilt at the bottom-right to switch it on — the further you lean, the faster you go. The first time, your phone will ask permission. Grabbing the screen still works and always beats the tilt while your finger is down.
  3. Go off one side and you come back on the other, so the edges are a shortcut, not a wall.
  4. The ten rungs in order: Torah, Zehirus, Zerizus, Nekius, Perishus, Taharah, Chassidus, Anavah, Yiras Cheit, Kedusha. The background colour changes with each one, and the bar down the right edge shows how far up you are.
  5. Grab the mitzvos floating above the platforms for extra points, and land on a sefer for a big boost upward.
  6. Higher up, some platforms slide and some crumble after one bounce.
  7. Touching the Yetzer costs a life — but you don't have to run from him. Press the round Fire button at the bottom and you shoot a letter of Torah straight up. Hit him and he's gone, worth 50 points. That is what a Yid fights the yetzer hara with.
  8. Before each madreiga the game stops and tells you what you are climbing — what Zehirus is, what Nekius is, and so on. Read it, then tap to start.
💡
Tap, don't hold. The climber builds up speed the longer you hold a side, and keeps a little of it after you let go — so a quick tap is a small nudge and a long hold is a big move. To line yourself up over a platform, tap. Don't chase every mitzvah. Falling costs you the whole madreiga, and a mitzvah is only 25 points — steady climbing is worth more than a risky grab. On the crumbling platforms, keep moving: they only have to hold you for the one bounce. And letting go of the screen entirely is a real move — straight up is often the safest way past the Yetzer.
⛏️
Aleph Beis Excavation
חפירת אלף בית

Dig your own tunnels through the earth and collect the Hebrew letters buried down there — while the ABC letters hunt you through the same tunnels and the rocks come down on whatever is underneath. Including them.

Costs
2 credits
Digs
3 — sofit letters, then nekudos, then the aleph beis
Lives
3 outs, and you earn one back for every dig you finish
Spins
Finish all three digs → 2 spins
  1. Use the arrow pad at the bottom-right, the arrow keys, or just swipe on the field. Moving into fresh earth digs it out — that is slower than running down a tunnel you have already made.
  2. Dig One — אותיות סופיות. The five letters that change shape at the end of a word: ך ם ן ף ץ. Find all five.
  3. Dig Two — נקודות. The eight nekudos, each written on an א so you can hear it: קמץ, פתח, צירי, סגול, חיריק, חולם, קובוץ, שוא.
  4. Dig Three — אותיות. Ten letters of the aleph beis, drawn fresh every run, so the last dig is never the same field twice.
  5. A letter you have not reached yet glows faintly when your tunnel comes alongside it. That is the hint that it is one tile away.
  6. The ABC letters chase you through the tunnels. If one is stuck for too long it starts to phase through the earth — you will see it go pale and slow. That is your warning.
💡
The rocks are the game. A rock hangs in the air while there is earth underneath it. Dig that earth out and it wobbles for a moment, then falls — and it crushes an ABC letter just as happily as it crushes you. Leading a hunter under a loose rock is worth more than any letter on the board, and it is how the good players finish the third dig. Losing a life costs you your position, never your tunnels: everything you already dug up stays dug.
🔡
Tile Drop
אותיות נופלות

Hebrew letters fall from the top of the well, one at a time. Slide each one where you want it and spell a word across a row. Spell it and the word disappears. Tetris, with the aleph beis.

Costs
1 credit
Words
152 to find, 2–6 letters
Lives
3 — filling the well costs one
Spins
18 words in one run → 1 spin
  1. Words read right to left, the way Hebrew reads. The rightmost letter is the first letter of the word.
  2. Tap the column you want the letter to go in — that is the easy way. Or use ◀ ▶ to slide it, ▼ to bring it down gently, and DROP to send it straight down.
  3. The faint outline underneath shows exactly where the tile will land, so you are never guessing.
  4. Spell a word and it clears, and the English meaning appears underneath. Tiles above the gap fall into it — and if they land spelling something else, that clears too. Chains are where the big scores come from.
  5. Longer words clear more. A four-letter word also takes the row underneath it; a five-letter word takes two rows underneath.
  6. A golden letter clears its whole row the moment it lands, whatever is in it.
💡
You never have to worry about sofit letters. The bag only ever deals the regular forms, and a מ at the end of a word counts as a ם — so מים works with three ordinary tiles. The word shown when it clears is always spelled properly, so nothing gets learned wrong. Build along the bottom where there is room, keep two-letter words like אב, בן and יד in mind for tidying up an awkward gap, and remember the well speeds up every three words — the pressure comes from playing well.
Have a question this guide doesn't answer? Check the FAQ or the Quick Tips.
Tip for parents and rebbeim: this page prints cleanly — one game per card.